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AI Insights · Timothy · April 2024

Top 5 Hybridcasual Games on iOS in Belgium for Q1 2024

In Q1 2024, hybridcasual games saw varied performance on iOS in Belgium, with notable trends in weekly downloads, revenue, and active users. Here are the highlights.

Top 5 Hybridcasual Games on iOS in Belgium for Q1 2024

In Q1 2024, hybridcasual games on iOS in Belgium showcased diverse performance metrics. Below is a detailed look at the top 5 games based on their weekly downloads, revenue, and active users.

Last War:Survival from FirstFun experienced a remarkable increase in weekly revenue, starting at approximately $6.2K in early January and peaking at around $35K by the end of March. Weekly downloads showed a mixed trend, starting at 5.2K in the first week of January, spiking to 8.6K mid-month, and then fluctuating before settling at 3.2K by the end of March. Active users began at 7.9K in early January, peaking at 12.5K in late February, and closing the quarter at 10.7K.

Rush Royale: Tower Defense TD by MY.GAMES B.V. saw its revenue fluctuate throughout the quarter, starting at $10.7K in the first week of January, dipping to $5.4K the following week, and settling around $6K by the end of March. Weekly downloads remained relatively stable, hovering around 500 to 700, with a slight increase to 784 in late February. Active users showed a slight decline from 6.6K in early January to 5.9K by the end of March.

Triple Match 3D from Boombox Games LTD maintained a steady revenue stream, starting at $7.6K in early January and ending at $6.4K in late March. Downloads saw a significant drop from 1.4K in early January to 283 by the end of March. Active users remained relatively stable, beginning at 5.8K and closing the quarter at 5.5K.

Archero by HABBY had a varied revenue performance. It started at $1.2K in early January, peaked at $6.4K in early February, and ended at $1.3K in late March. Downloads were consistently low, ranging from 101 to 231. Active users showed minor fluctuations, starting at 1.9K, peaking at 2.3K in late February, and ending at 1.7K by the end of March.

Survivor!.io, also by HABBY, saw its revenue start at $4.1K in early January, dip to $1.7K by late January, and peak again at $5.5K in early February before settling at $1.7K by the end of March. Downloads fluctuated, starting at 903 in early January, peaking at 862 in mid-February, and ending at 547. Active users started at 4.8K, peaked at 5.7K in early February, and ended the quarter at 3.8K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024